Oct 20, 2005, 08:44 AM // 08:44
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#1
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Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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Worst Skill in the Game
I'd like to have some opinions on what people think are the worst skills in the game for each class. These are skills, that, for whatever reason, have probably never found their way into any player's skill bar, pretty much ever. Maybe their effect just doesn't make sense. Maybe the energy cost is just too high to justify the effect. Maybe the spell is just too situation to ever be used. Whatever the case, I'd love to hear what people think about these skills. Also, if you have ever found an effective use for any of the skills that people claim to be the game's bottom of the barrel, I'd love to hear it.
Here's my 6:
Warrior: Deflect arrows. In principle this skill looks like it could be nice, except for the part that says "this skill ends if you attack"
Ranger: Otyugh's cry. There aren't enough random animals in any area that I can think of to make this spell worth using. If it worked on pets, I can see a lot of good things coming from this.
Elementalist: Rust. There are a few builds that *technically* would be gimped beyond any recovery if this skill was used. But nobody would ever bother bringing this skill on the off-chance that they will run into one of those builds.
Necromancer: Dary fury. If I'm reading the description correctly, this spell gives *one character* one strike of adrenaline. For 10 energy. Makes sense to me.
Monk: Vital Blessing. I don't know of any builds that benefit from -1 energy regeneration for a bit of extra health.
Mesmer: Signet of Humility. Disabling an elite skill is a nice idea, but let's be honest here, you're a mesmer. If you want to disable the enemy's elite skill, use diversion or something. Frankly, I don't think there are any elite skills in the game that are dangerous enough to warrant bringing something like this along. Maybe before ER was nerfed there might have been some advantage to this.
Rico
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Oct 20, 2005, 09:44 AM // 09:44
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#2
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Krytan Explorer
Join Date: May 2005
Location: UK, or is it? *confused*
Profession: A/Rt
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Hmm, quite true, but some people actually benefit from Vital Blessing on a Glint Run...
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Oct 20, 2005, 09:47 AM // 09:47
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#3
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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I agree Deflects arrows can be boosted a bit, compared to other stances which they deflects all.
Otyugh's cry is pvm skill.
Rust is situational - it makes ress signet work 9 seconds and all other 6 (except the istant ones). Vs some builds is evil (smite signet builds), but the chance you will meet such mayne is not worth the 1 skill slot.
Vital blessing has its uses. - extra hp is extra hp - 4-8 more strikes of living.
Disabling player's elite often results to stoping his combo. Ranger with no Melandru's arrows? Warrior with no everclease (or however its typed), and so on. Of course you can dissable some minor skill that is not icluded in combo, so the risk is yours. It disables automaticly, - no need to wait to interupt which is a plus.
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Oct 20, 2005, 02:10 PM // 14:10
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#4
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Academy Page
Join Date: Oct 2005
Guild: GRZL
Profession: R/Me
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Vital Blessing FTW at lvl 8 as a prot monk it currently gives me 93 extra life... and thats onlt with my Protection magic at 5
want a useless Monk spell... Heal area... cause most people cant use it correctly and sit their healing everyone including the mob while you whack senselessly away at it
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Oct 20, 2005, 04:18 PM // 16:18
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#5
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Ascalonian Squire
Join Date: Mar 2005
Location: The Netherlands
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Dark Fury is a decent skill. It gives ALL your party members one bonus strike of adrenaline on each attack for 5 seconds. Deathly Chill or Verata's Aura have to be the worst necro skills.
Holy Wrath is by far the most useless monk skill.
Signet of Humility is pretty good. Try Ignorance, that's the worst mesmer skill.
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Oct 20, 2005, 07:28 PM // 19:28
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#6
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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Doesn't ignorance give everyone in ward area -2 energy regen? If it does then it is actually great.
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Oct 20, 2005, 09:26 PM // 21:26
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#7
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Krytan Explorer
Join Date: Apr 2005
Profession: Me/N
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Quote:
Originally Posted by entropy
Doesn't ignorance give everyone in ward area -2 energy regen? If it does then it is actually great.
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No, Ignorance prevents the target from using signets for 8-20 seconds (15 energy, 10 recharge). You're thinking of the elite Panic.
The only reason Signet of Humility is bad is the recharge time for the duration (16 duration @15 inspiration, recharge 20). Keep in mind that a fair number of builds use an elite skill as a cornerstone of their build and eliminating it leaves them in a pickle. Unfortunately, you can't really disable an elite long enough to make it worthwhile, making Arcane Thievery and Diversion better choices for eliminating individual skills.
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Oct 20, 2005, 09:53 PM // 21:53
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#8
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Wilds Pathfinder
Join Date: Apr 2005
Guild: Warrior Nation [WN]
Profession: N/Me
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@OP:
Deflect Arrows has a use when running you know.
However, have to agree with you on Otyugh's Cry!
Signet of Humility, as you said yourself, has it's uses, if EG another FotM comes along which is 100% Elite dependant.
As someone pointed out, Dark Fury has the same AoE as the Orders, meaning that it isn't that bad. I've seen worse.
Vital Blessing has it's uses. Ever seen the upkeeper protection build (with upkeeping around 20 enchantments at a time). VB is used for this build.
Holy Wrath is used for some signet based Mo/Me or Me/Mo builds.
Thus making both Rust and Ignorance valid counters for those builds.
Don't feel like I have the time to come up with useless skills now though:P
_Zexion
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Oct 20, 2005, 09:58 PM // 21:58
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#9
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I dunt even get "Retired"
Join Date: Aug 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
Originally Posted by Arcador
Otyugh's cry is pvm skill.
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Otyugh's Cry - Shout
All animals in the area become hostile to your target and gain +20 armor for 30 seconds. Otyugh's Cry cannot turn charmed animals against their masters or their master's allies. (50% chance of failure with Beast Mastery 4 or less.)
So... I get to have level FIVE animals attack my target, when my target is going to be a WAY higher level. The animals dont get extra hp, or attack speed, or anything. You should've said, "Otyugh's cry is a noob skill."
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Oct 20, 2005, 10:09 PM // 22:09
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#10
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Krytan Explorer
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Otyugh's cry definitely is. This has no use in any scenario.
Dark fury is a great skill worth carrying on any necro with a warr or two in their party.
Signet of humility is a very powerful skill used quite often in pvp.
If Rust had a larger range, it would be useful.. turning rez sigs into 9 sec casts could win games.
Vital blessing's useful for fow and UW.
Deflect arrows is useful on runners. It's cheap, has a nice recharge/duration ratio.
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Oct 20, 2005, 10:13 PM // 22:13
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#11
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Krytan Explorer
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The deflect arrows can be quite good when running
Vital Blessing is REALLY good for a warrior if they want to use protection spells...
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Oct 20, 2005, 10:28 PM // 22:28
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#12
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Frost Gate Guardian
Join Date: May 2005
Guild: Marduke guild
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LOL now its on.... I will assemble a pet team that will kill at least some teams in PVP using Otyughs cry.
If im reading it right if everyone on your team had a pet and you cast otyughs cry all of your allies pets would attack your target?
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Oct 21, 2005, 12:40 AM // 00:40
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#13
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Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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Sorry, I misread the description on Dark Fury; I can certainly see it's uses, particularly for warrior heavy builds (IWAY for example). From the way the description is to be read, it sounds like it is the next time (and only the next time) someone attacks within 5 seconds, they gain adrenaline. I'll revise my choice to Verata's gaze.
Rico
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Oct 21, 2005, 12:48 AM // 00:48
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#14
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Academy Page
Join Date: Jul 2005
Profession: E/N
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Veratas gaze isnt that bad. Someone raises a minon and you turn it against everyone, the master included.
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Oct 21, 2005, 01:13 AM // 01:13
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#15
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Krytan Explorer
Join Date: Aug 2005
Guild: Eternal Comrades
Profession: E/Mo
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Minions aren't generally a huge threat though anyway, unless there's a lot of them. And if there's a lot of them, Verata's probably won't help you. Very situational at best.
Rico
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Oct 21, 2005, 09:41 PM // 21:41
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#16
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Ascalonian Squire
Join Date: Oct 2005
Guild: Wiltwangsons legionnaires
Profession: W/N
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deflect arrows could help on runs maybe on a shiverpeak runs becuase there are achers there
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Oct 22, 2005, 12:31 AM // 00:31
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#17
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Wilds Pathfinder
Join Date: Sep 2005
Location: my house
Guild: The Cutting Edge [TCE]
Profession: N/
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Quote:
Originally Posted by Neutron Star
Dark Fury is a decent skill. It gives ALL your party members one bonus strike of adrenaline on each attack for 5 seconds. Deathly Chill or Verata's Aura have to be the worst necro skills.
Holy Wrath is by far the most useless monk skill.
Signet of Humility is pretty good. Try Ignorance, that's the worst mesmer skill.
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vereta's aura is an important skill for a minion master.
if the master dies, this skill restores the control over those minions that are now neutral.
i seem to be the only one with this opinion, so i may just be a noob
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Oct 22, 2005, 12:52 AM // 00:52
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#18
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Academy Page
Join Date: Jul 2005
Guild: None atm
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Question: The Otyugh's cry would it allow you to redict your allies pets to another target (build i am consdiering would find this useful if it does). Since this relly isnt turning the pets against thier masters so maybe. Could someone answer that plz. Ty in adavance and if not oh well.... If not this has to be the worst skill ever created.
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Oct 22, 2005, 02:32 AM // 02:32
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#19
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Ascalonian Squire
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anet really should post up stats of the amount of usage each skill is used by the players.
Some of the useless skills really need to be buffed up someway because at this time, the claims of upto hundreds of combinations of skills to experiment is bs coz only a handful would be useful.
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Oct 22, 2005, 02:57 AM // 02:57
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#20
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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has anyone forgotton about keystone sig? this is the more horrible skill on game. worst of all it doesn't recharge res sig.
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